Daniel Gold

Game Developer & Computer Science Student

PORTFOLIO


Shape Shooter

Get it on Google Play

Built with Java & libGDX | Source Code

An arcade shooter designed for cross-platform release on Android and desktop.


3D Game Engine

Built with C++, SDL, OpenGL & Bullet
Source Code

This project is being developed to learn about several aspects of game engine development. The end goal is to have a ball rolling through a large field of grass that will interact on touch.


Game Development Workshop

Built with Processing | Source Code

A workshop to introduce students to game development


Playstation Vita Pong

Built with C & libVita2D | Source Code

Playstation Vita homebrew of the classic game pong! Developed to learn about console hardware.


Bullet Hell Game

Get it on Google Play

Built with Java & libGDX | Source Code

A boss fight prototype built with libGDX. The boss has multiple phases that have different bullet patterns, and the player can slow down time.

ABOUT


Hello! I am currently a student at the University of Manitoba studying Computer Science. I was first introduced to software development in high school where I created my first game, and I have never stopped wanting to learn more!

Currently I am focused on learning Game Engine development, with my latest project being for the Nintendo Wii.